Field Guide · Learn by Ear

The EQ
Field Guide

An equalizer is just a volume knob for different pitches instead of for the whole sound. This page teaches you the whole thing from zero — and you can hear every concept as you read.

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01 / FOUNDATIONS

First, what is sound?

Sound is vibrating air. A speaker pushes air back and forth; that wiggle reaches your ear. Every sound is built from waves, and each wave has just two things that matter for EQ:

1. Frequency — how fast it wiggles, measured in Hertz (Hz) = wiggles per second. Fast wiggle = high pitch (a whistle). Slow wiggle = low pitch (a kick drum). This is the single most important idea on this page.

2. Amplitude — how big the wiggle is. Big wiggle = loud. Small wiggle = quiet. We measure loudness in decibels (dB).

Try it ↓ Drag Frequency and listen: the pitch changes but the loudness doesn't. Drag Amplitude: it gets louder/quieter but the pitch stays. Watch the wave: faster = more humps, bigger = taller humps. (Power on the sound engine above first.)

WAVE LAB · single sine tone signal
220 Hz
55%
220 Hz ≈ note A3

That curve is a sine wave — the purest possible tone, one single frequency. Real sounds (a voice, a guitar) are hundreds of sine waves stacked together. EQ is how we turn the volume of those frequencies up and down independently.

02 / THE MAP

The frequency spectrum

Human hearing runs from about 20 Hz (a deep rumble you almost feel) to 20,000 Hz / 20 kHz (a thin "air"/sparkle, which fades as we age). EQ work is mostly about knowing what lives where on this map.

Try it ↓ Click any zone to hear a tone from that part of the spectrum. Notice how the lowest zones you feel in your chest and the highest are almost painful/thin.
SPECTRUM MAP · 20 Hz → 20 kHz (logarithmic) tone

Why is the scale "logarithmic"?

Because our ears hear in multiplications, not additions. The jump from 100→200 Hz sounds like the same musical distance (one octave) as 1000→2000 Hz, even though one is a 100 Hz gap and the other is a 1000 Hz gap. So every EQ display squashes the highs together: each time the frequency doubles, you move the same distance on screen. Keep this in mind — it's why the right side of an EQ always looks "crowded."

03 / THE IDEA

So what does an equalizer do?

An EQ lets you boost (turn up) or cut (turn down) specific frequency ranges, without touching the rest. That's the entire concept.

Imagine a singer whose voice sounds muffled. The "muffle" usually lives in a specific range (~250–500 Hz). With EQ you reach in, cut just that range, and the voice clears up — while the bass and the sparkle stay exactly as they were. Or a guitar sounds dull: boost ~3 kHz and it cuts through the mix.

The line you draw across the spectrum is called the EQ curve (or frequency response). Flat line = "do nothing." A bump = boost. A dip = cut.

Golden rule Cutting usually sounds more natural than boosting. If something sounds wrong, first ask "what can I turn down?" before reaching to turn things up. Boosting everything just makes it louder, not better.
04 / THE ANATOMY

Bands & the three controls

A band is one adjustable point on the EQ — one "handle" you grab to shape the curve. A real EQ gives you several bands so you can shape several regions at once. Each band has up to three controls:

① Frequency — where

Which part of the spectrum this band affects. Slide it left for bass, right for treble. This sets the center of the boost/cut.

② Gain — how much, up or down

How many decibels to boost (positive, curve goes up) or cut (negative, curve goes down). Zero gain = the band does nothing.

③ Q — how wide

How narrow or wide the affected region is. Low Q = a wide, gentle hill that touches neighbouring frequencies too. High Q = a sharp, surgical spike that only hits a tiny range. (Q is short for "quality factor" — don't worry about the name.)

See it ↓ Three bells, same frequency & gain, different Q. The tall thin one is high‑Q (surgical); the wide flat one is low‑Q (musical & gentle). This single picture is what trips up most beginners.
Q COMPARISON · one frequency, three widths1 kHz · +9 dB
05 / THE TOOLKIT

The filter types

Bands come in different shapes, called filter types. Each is the right tool for a different job. Here are the ones you'll meet everywhere:

These six cover ~99% of real EQ work. The bell is your everyday workhorse; the two shelves handle broad tone shaping; high‑pass is used on almost every track ever recorded to clean out useless rumble.

06 / TWO FLAVOURS

Graphic vs Parametric EQ

You'll see EQs in two styles. Knowing the difference tells you what you're looking at instantly.

There's also dynamic EQ and linear‑phase EQ — advanced variants — but master the parametric below and you understand them all.

07 / THE WORKBENCH

Your interactive parametric EQ

This is the real thing. Pick a sound source, then drag the coloured dots on the graph to shape it. The white curve is what you're doing; the glowing teal shape behind it is the live spectrum of the sound — you can literally watch the EQ sculpt it.

How to drive it Drag a dot left/right = frequency, up/down = gain. Scroll / pinch‑drag the Q slider in the rack below to widen or narrow a band. Toggle bands on/off. Best of all: load one of your own songs and hear EQ on music you know.

PARAMETRIC EQ · 5 bands · 20 Hz → 20 kHz live
source: pink noise
70%
OnBandTypeFreqGainQ
RECIPE PRESETS · click to load a real‑world EQ move

Tip: switch to Pink noise when learning — it contains every frequency at once, so any EQ move is instantly audible. Then load a song and try the same move; toggle bypass to A/B compare. Your ears improve fast doing this.

08 / THE RECIPES

Real‑world moves, explained

EQ in practice is a small set of repeatable moves. The presets above load these; here's why each one works so you can do them yourself.

🎤 Vocal presence

High‑pass ~80 Hz (a voice has nothing useful below that — clears rumble), cut ~300 Hz a few dB (removes "boxy/muddy"), boost ~4 kHz (adds intelligibility & "in your face" clarity), gentle high‑shelf at 10 kHz (adds "air").

🥁 Fix a muddy mix

Mud lives around 200–500 Hz where many instruments pile up. A gentle wide cut there (low Q, ‑3 dB) instantly adds clarity to a cluttered track. The most useful move in all of mixing.

😀 The "smiley" / loudness curve

Boost the bass and the treble, leave the mids flat — the curve looks like a smile. Sounds exciting and "hi‑fi" on first listen, but overused it buries vocals. Great to recognise; use sparingly.

☎️ Telephone / lo‑fi effect

High‑pass at ~500 Hz and low‑pass at ~3 kHz together = only the narrow middle survives = instant "talking through a phone" sound. Shows how filters define a band by cutting everything outside it.

🔪 Surgical de‑harsh / notch

Got one annoying ringing frequency (feedback, a resonant cymbal)? Use a high‑Q narrow cut and sweep it until the annoyance disappears, then pull the gain down. Narrow + deep = surgical removal with minimal collateral damage.

09 / CHEAT SHEET

Glossary

Frequency (Hz)
How fast a wave vibrates = pitch. 20 Hz lowest, 20 kHz highest we hear.
Decibel (dB)
Unit of loudness/level. EQ gain is in dB: +6 dB = roughly twice as loud in that band; ‑∞ = silent.
Band
One adjustable point/handle on the EQ that shapes one region of the spectrum.
Gain
Boost (+) or cut (−) amount for a band, in dB.
Q / bandwidth
Width of a band. High Q = narrow/surgical. Low Q = wide/gentle/musical.
Bell / Peak
The workhorse band shape: a hill (boost) or valley (cut) centred on one frequency.
Shelf
Lifts or drops everything above (high‑shelf) or below (low‑shelf) a frequency, like a tone/"bass"/"treble" knob.
High‑pass (low‑cut)
Lets highs pass, removes everything below a point. Used to kill rumble on almost every track.
Low‑pass (high‑cut)
Lets lows pass, removes everything above a point. Tames harsh/hissy highs.
Notch
An extremely narrow, deep cut to surgically remove one problem frequency.
EQ curve / response
The line showing your total boosts & cuts across the spectrum.
Parametric
EQ where you control frequency, gain AND Q per band. Maximum precision.
Graphic
EQ with fixed‑frequency sliders; you only set gain per slider.
Spectrum analyzer
The live display of how much energy a sound has at each frequency (the teal shape in the workbench).
Octave
A doubling of frequency (100→200 Hz). Sounds like one musical "step" of pitch.